A* Pathfinding

A quick demo of an agent pathfinding with A*.  A lot of options are available for path post-processing, as well.  A naive approach to removing waypoints and path smoothing demonstrate more natural looking paths on a grid while still disallowing agents to clip through walls.


 

I rebuilt this demo while a teaching assistant for the Game AI course at DigiPen.  The students (hopefully!) view it to double-check their own projects before submission.